Re: New codebase testing 0.B version
Posted: Tue Nov 03, 2009 7:11 am
You are totally rightLordMike wrote:Array length?
Just my guess

You are totally rightLordMike wrote:Array length?
Just my guess
I prefer to use static variables when possibleSc00bz wrote:Wouldn't it make more sense to dynamically allocate the necessary number of threads?
Then you can say "no limit" or more correctly "limited by hardware, drivers and/or operating system."
NVidias cloud will be your worst nightmare!!..BarsMonster wrote:I prefer to use static variables when possibleSc00bz wrote:Wouldn't it make more sense to dynamically allocate the necessary number of threads?
Then you can say "no limit" or more correctly "limited by hardware, drivers and/or operating system."
When 128-GPU systems would be a routine, I'll rewrite it for sure
DarkPrince wrote:When i try to use Custom charset it takes a-z and A-Z
So what's the problem?DarkPrince wrote:DarkPrince wrote:When i try to use Custom charset it takes a-z and A-Z
http://www.speedyshare.com/537316491.html
-C [ --custom_characters ] arg?BarsMonster wrote:So what's the problem?DarkPrince wrote:DarkPrince wrote:When i try to use Custom charset it takes a-z and A-Z
http://www.speedyshare.com/537316491.html
Could you copy command line parameters here, because video quality is quite crappyDarkPrince wrote:shouldnt -C abc only use a, b and c then? And not all lower and capital chars?
Does it hang forever or for a couple of seconds?D3ad0ne wrote:I've noticed that this version will freeze sometime when you first start it. A couple of CPU's will show numbers then it will just say 100%. But I have noticed that it is a bit faster than the other versions.
I just got in to the 6 B's
Thanks, this is on my new P6T7 WS supercomputer MB I just got in, with 4 X GTX 295sNice speed
I see, how often does this reproduces? Could you send me the log file?D3ad0ne wrote:Well I've let it sit there for a while and it won't do anything else. The cpu load is all nominal even on the ones that have numbers. I usually have to kill it or sometimes it will respond to Esc, then it will say stopping threads then not do anything again.
Code: Select all
2009-11-12 18:27:11.0 MASTERX[2128]:BarsWF:I:------------------------------
2009-11-12 18:27:11.0 MASTERX[2128]:BarsWF:I:BarsWF started
2009-11-12 18:27:11.0 MASTERX[2128]:BarsWF:I:Init CUDA
2009-11-12 18:27:11.1 MASTERX[2128]:BarsWF:I:Init SSE2
2009-11-12 18:27:11.1 MASTERX[2128]:BarsWF:I:Init Display
2009-11-12 18:27:11.1 MASTERX[2128]:BarsWF:I:CUDA thread start GPU#0
2009-11-12 18:27:11.1 MASTERX[2128]:BarsWF:I:CUDA thread start GPU#1
2009-11-12 18:27:11.1 MASTERX[2128]:BarsWF:I:CUDA thread start GPU#3
2009-11-12 18:27:11.1 MASTERX[2128]:BarsWF:I:CUDA thread start GPU#5
2009-11-12 18:27:11.1 MASTERX[2128]:BarsWF:I:CUDA thread start GPU#7
2009-11-12 18:27:11.1 MASTERX[2128]:BarsWF:I:Init CUDA thread #0
2009-11-12 18:27:11.1 MASTERX[2128]:BarsWF:I:Init CUDA thread #1
2009-11-12 18:27:11.1 MASTERX[2128]:BarsWF:I:Init CUDA thread #3
2009-11-12 18:27:11.2 MASTERX[2128]:BarsWF:I:Init CUDA thread #5
2009-11-12 18:27:11.2 MASTERX[2128]:BarsWF:I:Init CUDA thread #7
2009-11-12 18:27:11.2 MASTERX[2128]:BarsWF:I:Detecting CUDA performance for GPU#0
2009-11-12 18:27:11.2 MASTERX[2128]:BarsWF:I:Detecting CUDA performance for GPU#1
2009-11-12 18:27:11.2 MASTERX[2128]:BarsWF:I:Detecting CUDA performance for GPU#3
2009-11-12 18:27:11.2 MASTERX[2128]:BarsWF:I:Detecting CUDA performance for GPU#5
2009-11-12 18:27:11.2 MASTERX[2128]:BarsWF:I:Detecting CUDA performance for GPU#7
2009-11-12 18:27:11.1 MASTERX[2128]:BarsWF:I:CUDA thread start GPU#6
2009-11-12 18:27:11.1 MASTERX[2128]:BarsWF:I:CUDA thread start GPU#4
2009-11-12 18:27:11.1 MASTERX[2128]:BarsWF:I:CUDA thread start GPU#2
2009-11-12 18:27:11.3 MASTERX[2128]:BarsWF:I:Init CUDA thread #6
2009-11-12 18:27:11.3 MASTERX[2128]:BarsWF:I:Init CUDA thread #4
2009-11-12 18:27:11.3 MASTERX[2128]:BarsWF:I:Init CUDA thread #2
2009-11-12 18:27:11.4 MASTERX[2128]:BarsWF:I:State saved.
2009-11-12 18:27:11.4 MASTERX[2128]:BarsWF:I:GPU#0 Time spent: 62.500
2009-11-12 18:27:11.4 MASTERX[2128]:BarsWF:I:GPU#0 New amount of work per kernel: 30 : 512
2009-11-12 18:27:11.5 MASTERX[2128]:BarsWF:I:GPU#1 Time spent: 62.500
2009-11-12 18:27:11.5 MASTERX[2128]:BarsWF:I:GPU#1 New amount of work per kernel: 30 : 512
2009-11-12 18:27:11.6 MASTERX[2128]:BarsWF:I:GPU#5 Time spent: 62.500
2009-11-12 18:27:11.6 MASTERX[2128]:BarsWF:I:GPU#5 New amount of work per kernel: 30 : 512
2009-11-12 18:27:11.6 MASTERX[2128]:BarsWF:I:Detecting CUDA performance for GPU#2
2009-11-12 18:27:11.6 MASTERX[2128]:BarsWF:I:Detecting CUDA performance for GPU#4
2009-11-12 18:27:11.6 MASTERX[2128]:BarsWF:I:Detecting CUDA performance for GPU#6
2009-11-12 18:27:11.7 MASTERX[2128]:BarsWF:I:GPU#7 Time spent: 93.750
2009-11-12 18:27:11.7 MASTERX[2128]:BarsWF:I:GPU#7 New amount of work per kernel: 30 : 512
2009-11-12 18:27:11.8 MASTERX[2128]:BarsWF:I:GPU#3 Time spent: 62.500
2009-11-12 18:27:11.8 MASTERX[2128]:BarsWF:I:GPU#3 New amount of work per kernel: 30 : 512
2009-11-12 18:27:11.8 MASTERX[2128]:BarsWF:I:GPU#2 Time spent: 62.500
2009-11-12 18:27:11.8 MASTERX[2128]:BarsWF:I:GPU#2 New amount of work per kernel: 30 : 512
2009-11-12 18:27:11.9 MASTERX[2128]:BarsWF:I:GPU#4 Time spent: 46.875
2009-11-12 18:27:11.9 MASTERX[2128]:BarsWF:I:GPU#4 New amount of work per kernel: 60 : 512
2009-11-12 18:27:11.9 MASTERX[2128]:BarsWF:I:GPU#6 Time spent: 62.500
2009-11-12 18:27:12.0 MASTERX[2128]:BarsWF:I:GPU#6 New amount of work per kernel: 30 : 512
Code: Select all
╔═══════════════════════════════════════════════════════════╗
║ BarsWF MD5 bruteforcer v0.B ♥ http://3.14.by/en/md5 ║
║ by Svarychevski Michail http://3.14.by/ru/md5 ║
╟───────────────────────────────────────────────────────────╢
║ GPU0 : 391.12 MHash/sec CPU0 : 40.61 MHash/sec ║
║ GPU1 : 34.94 MHash/sec CPU1 : 28.46 MHash/sec ║
║ CPU2 : 45.54 MHash/sec ║
║ CPU3 : 43.77 MHash/sec ║
║ CPU4 : 36.67 MHash/sec ║
║ CPU5 : 41.05 MHash/sec ║
║ CPU6 : 42.96 MHash/sec ║
║ CPU7 : 33.58 MHash/sec ║
║ ║
║ GPU* : 426.06 MHash/sec CPU* : 312.65 MHash/sec ║
╟───────────────────────────────────────────────────────────╢
║ Key: nlIbvdU Avg.Total: 738.71 MHash/sec ║
║ Hash:1b0e9fd3086d90a159a1d6cb86f11b4c ║
║ Progress: 16.42 % ETC 0 days 0 hours 19 min 23 sec ║
╚═══════════════════════════════════════════════════════════╝
I bet it's i7 with HT onReelix wrote:How do you have 8 cores.... ?
Do you have 1 or 2 processors in there? o_O
Isn't HT bad.. In general?..BarsMonster wrote:I bet it's i7 with HT onReelix wrote:How do you have 8 cores.... ?
Do you have 1 or 2 processors in there? o_O
For some applications it does help, especially i7's HT.LordMike wrote:Isn't HT bad.. In general?..BarsMonster wrote:I bet it's i7 with HT onReelix wrote:How do you have 8 cores.... ?
Do you have 1 or 2 processors in there? o_O
I have it on my P4.. Can't really find a use for it.. Except that Sins of A Solar Empire
is running slower than usual due to it only using one core (Tops at 50% CPU usage... -.-)
But why.. ?BarsMonster wrote:For some applications it does help, especially i7's HT.
For BarsWF it does help a little at i7.