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3.14.by forum • BarsWF gone opensource
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BarsWF gone opensource

Posted: Tue Nov 30, 2010 12:44 am
by BarsMonster
Hi everyone!

As my interest is shifting to more serous stuff, and due to complexity & danger of commercializing brute-forcing software, I decided to finally make a decision.
I ceased development of BarsWF & SaltyCracker projects, and made most of the sources available under MIT license.

Here are SSE2 & CUDA with multikey support, and old Brook version which noone should be interested by now :crazy: :crazy: :crazy:

What is not here is server & client part of distributed version as they have good portion of code I was paid for, but it's easy for anyone to write your own implementation.

To build BarsWF you would need Visual Studio 2008 and CUDA SDK installed. You also need Boost & Poco, currently I've supplied pre-built libraries for both 32 and 64-bit version so you only need headers.
Probably trial Intel C++ compiler would be needed to load projects, you may build them with both Intel & MS compilers.
Once you set up ENV variables (which are quite obvious) It should build without (much) errors.

If there would be interest to continue public development of BarsWF and distributed system, we may create SF project for that and I could provide some helpful resources.

Licensed under MIT license: http://3.14.by/files/BarsWFopensource.zip

Have fun :crazy:

Feel free to ask questions and discuss. Also, would you please post links to this where it might be interesting to someone?

Re: BarsWF gone opensource

Posted: Tue Nov 30, 2010 2:38 am
by D3ad0ne
:shock: Wow.. Svarychevski let me be the first to say thanks. BarsWF was one of the first programs that got me into GPU cracking. Hopefully you continue to enjoy whatever it is your doing, and best of luck. :D

Re: BarsWF gone opensource

Posted: Tue Nov 30, 2010 6:55 pm
by Kommander_SER
Thanks a lot.

Re: BarsWF gone opensource

Posted: Wed Dec 15, 2010 10:36 pm
by c0sm4ky
thanks =)

Re: BarsWF gone opensource

Posted: Tue Dec 28, 2010 11:39 pm
by corymarsh
Thanks for writing BarsWF. =) I'm working on a linux port. I'm having some trouble reading in the target hash.

parse_hash((unsigned char *)"47bce5c74f589f4867dbd57e9ca9f809");
printf("%x, %x, %x, %x\n", g->hash_ref[0], g->hash_ref[1], g->hash_ref[2], g->hash_ref[3]);

should this print the value 47bc... or am I missing something? I also changed the strncpy_r in hex2int_8
to: strncpy((char*)tmp,(char*)data,3); (also tried ,2)

any suggestions would be appreciated. =)
Cory

Re: BarsWF gone opensource

Posted: Wed Dec 29, 2010 1:39 am
by BarsMonster
corymarsh wrote:Thanks for writing BarsWF. =) I'm working on a linux port. I'm having some trouble reading in the target hash.

parse_hash((unsigned char *)"47bce5c74f589f4867dbd57e9ca9f809");
printf("%x, %x, %x, %x\n", g->hash_ref[0], g->hash_ref[1], g->hash_ref[2], g->hash_ref[3]);

should this print the value 47bc... or am I missing something? I also changed the strncpy_r in hex2int_8
to: strncpy((char*)tmp,(char*)data,3); (also tried ,2)

any suggestions would be appreciated. =)
Cory
Yes it should more or less (not sure of exact order of bytes out of my head).

And of course strncpy_s, not strncpy_r.

If it dont - debug with simpler cases like "010203040506"....

And I hope you are on x86 :crazy:

Re: BarsWF gone opensource

Posted: Mon Jan 03, 2011 8:28 am
by neinbrucke
shifted interest as well, but i might look at your code someday, tnx for not having the code get lost on your systems while you shift interest!
i'm a little curious, if you will, what was the complexity and danger you ran into?

and where has your interest shifted to?

Re: BarsWF gone opensource

Posted: Wed Jan 05, 2011 4:28 pm
by BarsMonster
neinbrucke wrote:i'm a little curious, if you will, what was the complexity and danger you ran into?

and where has your interest shifted to?
The complexity & danger - is due to risks to help someone to violate the laws, especuially if you do this for money - you may be liable.

I am working in several directions now, one of them is building some web sites providing services for $ with help of several developers (currently 3 guys working on that with me, more to come).
Other directions are classified yet because they are too crazy :crazy:

Re: BarsWF gone opensource

Posted: Fri Jan 14, 2011 3:54 pm
by FWsraB
Thanks a lot.

Re: BarsWF gone opensource

Posted: Mon May 02, 2011 2:15 pm
by kevinmitnick97
thanks you have helped me to know the know the real power of the gpu

Re: BarsWF gone opensource

Posted: Sat Jul 23, 2011 7:09 am
by inkub
Thank you for src. :joy:

I have a question. Is it possible to add 128-bit AES ECB to your project?

BR
inkub

Re: BarsWF gone opensource

Posted: Mon Jul 25, 2011 1:59 am
by BarsMonster
inkub wrote:Thank you for src. :joy:

I have a question. Is it possible to add 128-bit AES ECB to your project?

BR
inkub
Surely possible, you just need to rewrite GPU kernel and tweak a little in the CPU-code to supply required data...

Re: BarsWF gone opensource

Posted: Mon Jul 25, 2011 8:05 am
by inkub
Do you have time and desire to take care of it?
I am thinking of using the src from http://www.crark.net/.

I am a beginner in CUDA :wall: and would be nice to count on help from the master.


BR
inkub

Re: BarsWF gone opensource

Posted: Tue Jul 26, 2011 12:14 am
by BarsMonster
inkub wrote:Do you have time and desire to take care of it?
I am thinking of using the src from http://www.crark.net/.

I am a beginner in CUDA :wall: and would be nice to count on help from the master.
Of course I don't have time for it :crazy:
But if you would have few minor questions, I hopefully be able to help you.

Re: BarsWF gone opensource

Posted: Thu Aug 30, 2012 9:27 am
by DarkPrince
Don't you still wonder what
000000000000...
111111111111....
AAAAAAAAAAA....
BBBBBBBBBBBBB....
and so on, would come out as? :o